Halo Showrunner Explains Why ‘We Didn’t Look At The Game’ When Making The TV Series

Kiki Wolfkill, who co-executes production of “Halo” with Spielberg and many others, added:

“At the beginning we thought about doing something that could tie in very closely with the game. What we found was trying to literally stick with everything that had come before, didn’t serve the medium. It didn’t serve the creative teams and their need to express a story and build the world through their eyes.”

On the one hand, Kane’s comments about not watching the game or talking about the game are almost reminiscent of old stories about Bryan Singer banning comic books from the “X-Men” set so that associate producer (and future Marvel Studios boss Kevin Feige had to throw away actor comics when Singer wasn’t watching. On the other hand, it sounds like the producers of the “Halo” series just got to a point where they got too caught up in the game and had to free themselves creatively.

“Halo” is one of the few video games I played regularly in college, but my friends and I usually just played Capture the Flag in Blood Gulch or put it in Slayer mode in Hang ‘Em High and went after each other that way that it was every man for himself. I’m not that familiar with the actual story of the game, but gamers turned viewers will be able to see the “Halo” TV series and judge for themselves how well it’s adapted when it premieres March 24 on Paramount+. 2022.

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